Robbery Spawn Docs
Docs for built-in robbery spawn system.
Here is the official documentation for the robbery spawn system
For the Robbery Spawns variables to be activated you need to have a interactable with the robberyspawn variable set to true.
cfg_robbery.lua
robbery = {
spawn = {
position = {0.0,0.0,0.0,0.0}, -- {pos_x,pos_y,pos_z,heading}
positions = { -- If you use this the position variable will be ignored
{0.0,0.0,0.0,0.0}, -- {pos_x,pos_y,pos_z,heading}
{0.0,0.0,0.0,0.0}, -- {pos_x,pos_y,pos_z,heading}
{0.0,0.0,0.0,0.0}, -- {pos_x,pos_y,pos_z,heading}
},
},
blip = {
type = "area", -- "area","point"
color = 1, -- Blip Color
alpha = 100, -- Blip Alpha
flash = true, -- Blip Flash
time = 5, -- Blip Remaining Time | Minutes
name = "Example" , -- Blip Name ONLY WORKS WHEN TYPE IS "point"
offset = {250,250}, -- {x,y} ONLY WORKS WHEN TYPE IS "area"
},
interactables = { -- This interactables will be added when the robberyspawn interactable is done
},
npcs = { -- This npcs will be added when the robberyspawn interactable is done
},
}
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